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Battlestations Midway

Discussion about military related games

Battlestations Midway

Postby Goliath on Sat Nov 22, 2008 1:38 pm

Played it recently and it's decent. Anyone else played it?
The quickest way of ending a war is to lose it. - George Orwell

America has never been an empire. We may be the only great power in history that had the chance, and refused – preferring greatness to power and justice to glory. - George W. Bush
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Re: Battlestations Midway

Postby george babony on Fri Jan 16, 2009 7:28 am

The name "sounds" familiar but I dont think I have played it, can you provide a few detail's? ?:| ?:| ?:| ?:|
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Re: Battlestations Midway

Postby Goliath on Fri Jan 16, 2009 9:47 pm

Battlestations: Midway is a video game developed by Eidos. Set in the Pacific during World War II, it's a hybrid of action and real-time tactics as the player can both command his fleet assets and assume control of any one of them at will. The single player campaign is a series of missions from Pearl Harbor to the Battle of Midway, from a single patrol boat to a carrier battle group.

In either the single-player or multiplayer game you can start with a ship, submarine, aircraft, shipyard, airfield or a combination of any of them. You can switch between your allocated or built units in order to complete objectives. Each unit also has its own unique features and controls. For example, using a carrier, shipyard or airfield, players can release carrier aircraft, ships, or land-based aircraft respectively. These units can then be used to engage in naval battles, undersea actions or dogfights and bombing runs.

Players are encouraged to work together online. In multiplayer, each player controls a different group of units. One example would be the map "Battle of Samar." The Japanese are to destroy the Allied Carriers, while the Allies have to sink the Japanese battleship Yamato. The Yamato is capable of sustaining dozens of torpedoes, dive bombs, and direct shell hits due to its heavy armor. However, the Allies have two battleships and carriers, the Japanese only have one. Therefore, the Allies are forced to attack the Yamato together, while trying to maintain air superiority. However, the Yamato cannot fend off all the American planes by itself, therefore requiring other players on the Japanese team to support with their lighter Fubukis and Heavy Cruisers.
The quickest way of ending a war is to lose it. - George Orwell

America has never been an empire. We may be the only great power in history that had the chance, and refused – preferring greatness to power and justice to glory. - George W. Bush
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